CaelCraft cc-110317: new 32×32 textures and rebuilt mob models
Every default texture is redrawn at 32×32, mob models are rebuilt to Minecraft proportions, world names accept Chinese, and the default render distance goes to 12 chunks.
Textures and models
The default textures are redrawn at 32×32 — not the old 16×16 art scaled up. Slimes get a translucent shell, pigs get a snout, villagers wear a robe with folded arms, zombies hold their arms out, and the player model is aligned to the same proportions.
Worlds and mobs
World names accept Chinese, up to about 16 characters. Slimes spawn in dark places at night; hostile mobs despawn once they are more than 40 blocks from everyone. Only pigs spawn at the start, so you are not chased by a slime the moment you land.
Visuals and menus
The pause menu can cap the frame rate: follow the display, 30, 60, 120, 144, 240, or uncapped. Sunrise and sunset shadows no longer jump, and the dusk sky picks up a warm tint. The default render distance goes from 8 to 12 chunks. Menu copy is plainer, the death screen says items stay with you after respawning, and double-clicking a world starts the game.
Fixes
Flickering dark patches when turning the camera past 10,000 blocks, text showing up as “?”, and zombies floating half a block above the ground.
The installer and portable build are on the craft.caellab.com download page.